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You should add post processing and shadows, the visual of the game help in grabbing attention, just a friendly suggestions :)

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There will be lots of time for that, trying to build out career mode. Once I'm out of alpha I'll start dressing everything up a little prettier.

Mostly at this point trying to hammer out all the mechanics. Building a custom physics engine today. Made a lot of progress but still need to factor in ball spin and wind, so far it's looking pretty dope though. Way better than the stock engine that's packaged with godot.

Thanks for dropping by Yoyo, hope everything is going well on your games.

You're using godot engine? Then I wanna know a few things from you how good is the godots physics engine and what's up with godot 4.0, how good is 3d lighting in godot 4.0??

I dunno, the physics engine seems to work well enough, it made this manageable. Course I'm writing my own for the ball physics, just too many detail things for a stock engine but for regular stuff it seems to work fine. I really don't have a basis for comparison. Haven't used too many other engines, cept maybe a few 2d deals a long time ago.

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Oh, btw thanks for the reply, I appreciate it :)

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Just a quick thank you to anyone taking a look. Much appreciated.