DEVLOG TEST, my first itch.io devlog


Updates to my little golf game (not yet released on itch)

Hey all, posting this here to try and get a feel for the devlog system and start crossposting here to itch since the game will soon be available here for download. Just trying to get my marketing ducks in a row while also working on the game.

BINK is going to be a career-mode golf game where the traditional swing mechanics are being replaced with RNG and a skill tree. 0.2.8 is available on the website below as well as other info about the current phase of the game and a sign-up list for the alpha club. The game is under development but playable in its current state.

Copied from my normal devlog at https://www.offgridgeckgo.com/golf

If you are also on reddit please give my sub some love: https://www.reddit.com/r/binkgolf/

Level 1 phase is over and I'm working on getting the "meta" system up and running. In 0.2.8 you will find a game layer. Right now just select your tees and play a round, but that calendar will be coming in handy for future updates.

A bunch of bug-fixes and balancing went into this installment, along with all the additional control code needed to get the skeleton for "career mode" together, as well as other game modes. One annoying bug was a mesh who's collision shape wasn't turning off and caused some glitching on the first hole.

You can now customize and save multiple characters, all of them will be stored in your persistent file, which will be automatically updated when you load the game. Characters from 0.2 will not be saved but this is typical for alpha games. Players now start with a zero skill-set and the more you play them, the better they get.

In general, you overall aim and strength (not visible in UI yet) will get better every shot, along with your club experience level. By the end of the first hole you should be in range of getting some lucky par holes.

Handicap is based on Course Rating. I've deviated a bit from the USGA model. There is no slope rating and handicaps are integers rather than single decimal points. I will probably adjust the course ratings for the courses over time with updates as I just picked numbers out of thin air for now.

Link me to twitter and reddit posts of any screenshots, I'll do my best to share and comment. And don't forget to sign up for alpha club. I'm pushing to get the calendar system working for 0.3, and for 0.4 focusing on other play areas such as putting/chipping green and driving range. We're getting very close to "career mode" and I'm totally stoked. Beta is planned to start at version 0.5 and I'll be working on graphics, sound, etc and starting to clean up the rough edges.

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